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Real Boxing now has multiplayer modes and we’ll be revealing more details about that as we move forward. The visuals are improved and we have a new control scheme that uses all the Vita controls including buttons, joysticks, and touch. At the core level, we’ve adapted the game to work well with the Vita’s strengths in terms of controls and technology. RK: There are a ton of upgrades and changes for Real Boxing on PS Vita. Can you discuss some of the key differences with the PS Vita iteration? Tech-Gaming: A version of Real Boxing is currently available for iOS and Android devices (via Google Play). RK: UE3 has worked great for us since the Real Boxing franchise’s inception, so there was no need to consider switching for PS Vita. Tech-Gaming: Was there ever any discussion of using another engine? It also helped us get some pretty spectacular graphics on PS Vita, so that’s a big plus! Remi Koscielny: It’s a great engine that’s very flexible. What were some of the motivations behind this choice? Tech-Gaming: The team at Vivid Games decided to use Unreal Engine 3 to build Real Boxing.
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We spoke to the game’s creator Remi Koscielny about what changes and improvements owners of Sony’s handheld can expect from this new iteration.
REAL BOXING 2 MAX SKILLS PORTABLE
Already a critical and commercial success for iPhone and Android devices, Vivid Games’ Real Boxing is bringing its Unreal Engine 3-powered pugnaciousness onto another portable device: The PlayStation Vita.
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